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Godzilla: Monster of Monsters!
United States
Published by: Toho, 1989 | Developed by: Compile
Genre: Action | Licensed
GMoM features two playable characters, Godzilla and Mothra. The player uses both monsters in turn by selecting the desired creature on a virtual gameboard, representative of the planet it is on, and moving it like a chess piece. Each space is a hexagon th (more...)
Godzilla: Monster of Monsters! - Screenshot #1
Godzilla: Monster of Monsters! - Screenshot #2
Godzilla: Monster of Monsters! - Screenshot #3
Guardian Legend, The
United States
Published by: Broderbund, 1988 | Developed by: Compile
Genre: Adventure | Licensed
In The Guardian Legend, the player takes control of the guardian of Earth, a "highly sophisticated aerobot transformer". It is the guardian's mission to infiltrate Naju, a spaceship the size of a planet which is hurtling towards the Earth. W (more...)
Guardian Legend, The - Screenshot #1
Guardian Legend, The - Screenshot #2
Guardian Legend, The - Screenshot #3
Gun-Nac
United States
Published by: Ascii, 1991 | Developed by: Compile
Genre: Shooter | Licensed
You assume the role of commander Gun-Nac. You fight a host of enemies from your space ship, in which you battle your way through 8 separate levels. The ship can be upgraded to a larger ship by acquiring a "wing" for your plane, which allows the (more...)
Gun-Nac - Screenshot #1
Gun-Nac - Screenshot #2
Gun-Nac - Screenshot #3
Lunar Pool
United States
Published by: FCI, 1987 | Developed by: Compile
Genre: Arcade | Licensed
Lunar Pool takes the historical game of billiards and reinvents it with a unique and futuristic flair. The rules are simple: All you need to do is use your cue stick to hit the white cue ball, causing it to hit the other numbered balls and make them go in (more...)
Lunar Pool - Screenshot #1
Lunar Pool - Screenshot #2
Lunar Pool - Screenshot #3
Zanac
United States
Published by: FCI, 1987 | Developed by: Compile
Genre: Shooter | Licensed
Zanac is notable for its unique AI programming. Player actions (including, but not limited to: firing weapons, gaining power-ups, and destroying enemy fortresses) would increase or decrease the number and difficulty of the enemies on-screen. The AI was re (more...)
Zanac - Screenshot #1
Zanac - Screenshot #2
Zanac - Screenshot #3
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